Note: Godot 4.0 seems to have performance issues in web. This game works best on Chrome, and works/looks much better when downloaded and run as a .exe.

Dark Cauldron is a game where you prepare potions for your customers while trying to finish tasks for your scheming guild.

Controls:

  • WASD to move,
  • Right click or middle mouse button to rotate camera
  • E to grab items or take fluids from a container you hover over with the mouse into a container you're holding 
  • Q to drop items or to put fluids into a container you hover over with the mouse from a container you are holding
  •  Left mouse button can be used to advance dialogue from the NPCS by clicking on the

Making potions:

Grab a cauldron from the box of cauldrons by pressing E.
Hover over a black cauldron to see a list of recipes!
Press E on the golden cauldrons to draw fluids from them into your cauldron.

Selling potions:

Get an appropriate container, like a bottle, from a box using E.

Put liquids in the bottle by drawing from another while holding it (Q).

Put the bottle in front of a customer on the counter by hovering over the counter and pressing Q.

Customers will ask for specific containers!

Your potions should be OK to sell if a potion makes up at least 80% of the total volume.

Known issues:

  • The game takes a very long time to load, and performs poorly in the browser. Apparently this is a problem with Godot web exports in version 4.0 I was not aware of. It works best on Chrome. Firefox is very slow.
  • You can get stuck inside items
    • You can generally pick things up and drop them back down
  • Fluid containers can have negative amounts of fluid
    • Happens when you transfer mixes of fluids
  • Sometimes (or always) generating a new day does not work. You'll have to refresh the page. :(


Download

Download
https://docs.google.com/document/d/1zd7X4IXyOH1mQIAs8-oLEYvcGqSmoteCI888-E8-J2I/edit?usp=sharing
External
Download
Windows.zip 41 MB

Comments

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I was unable to finish loading the game and got stuck on the itch progress bar.

Hi! Thanks for the feedback. It turns out Godot has a hard time with web exports in version 4.0.

I have made some changes to make loading faster, but it seems it is still very slow on Firefox at least. Chrome works best.